地球信息科学学报 ›› 2016, Vol. 18 ›› Issue (3): 406-415.doi: 10.3724/SP.J.1047.2016.00406
收稿日期:
2015-05-08
修回日期:
2015-06-24
出版日期:
2016-03-10
发布日期:
2016-03-10
作者简介:
作者简介:潘文斌(1990-),男,硕士生,研究方向为虚拟地理环境.E-mail:
基金资助:
PAN Wenbin1,2,3,*(), LIU Po1,4, ZHOU Jieping2, GONG Jianhua2
Received:
2015-05-08
Revised:
2015-06-24
Online:
2016-03-10
Published:
2016-03-10
Contact:
PAN Wenbin
摘要:
目前三维建筑模型已广泛应用于城市规划,导航和虚拟地理环境等领域.不同细节的模型是LOD( Level of detail )技术的基础,由于三维模型的生产成本高昂,模型自动化简逐渐引起了学者的关注.三维模型化简包括单模型化简和多模型综合2方面,目前单个模型的化简研究比较多,而模型群组综合的研究仍然处于起步阶段.本文主要研究模型群组的聚类综合,提出一种基于房屋轮廓与纹理的分层次聚类算法:首先,基于房屋的底面轮廓构建约束Delaunay三角网,以道路为基准对三角网进行划分,通过可视分析构建初始的邻接图,使建筑群组分类符合城市形态学;其次,将房屋纹理引入三维模型群聚类的过程,使用SOM( Self-organizing Map )智能分类算法对纹理进行分析,然后分割邻接图;最后,以最邻近距离对邻接图构造最小生成树,并进行线性检测,将离散的建筑合并到已聚类的群组中,最终完成模型的合并.本文利用纹理辅助轮廓特征,实现三维建筑模型的聚类,符合人类的视觉习惯,实验结果证明了本文方法的有效性.
潘文斌, 刘坡, 周洁萍, 龚建华. 基于房屋轮廓与纹理的三维建筑模型分层次聚类研究[J]. 地球信息科学学报, 2016, 18(3): 406-415.DOI:10.3724/SP.J.1047.2016.00406
PAN Wenbin,LIU Po,ZHOU Jieping,GONG Jianhua. 3D Building Model Hierarchical Generalization Based on Building Contour and Texture[J]. Journal of Geo-information Science, 2016, 18(3): 406-415.DOI:10.3724/SP.J.1047.2016.00406
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