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A Novel Method for Dynamic Modelling and Real-time Rendering Based on GPU

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  • 1. State Key Laboratory of Resources and Environment Information System, Institute of Geographic Sciences and Natural Resources Research, CAS, Beijing 100101 China;
    2. Department of Information Engineering, Shandong University of Science and Technology, Taian 271019, China

Received date: 2012-04-24

  Revised date: 2012-04-24

  Online published: 2012-04-24

Abstract

High accuracy surface modeling (HASM) is a method for building surface with high accuracy in terms of sampled points, which is based on the fundamental theorem of surfaces and gives a solution to error problem in geographic information system (GIS). Previous studies show this method can model surface with much higher accuracy than other classical methods widely used in GIS, while its speed is limited because of its huge computational cost. In order to accelerate its computational speed, a novel parallel and interactive method of HASM for real-time rendering on GPU using compute unified development architecture (CUDA) is presented, which allows for efficient and high quality visualization. The computational task of HASM is parallelized and run simultaneously on many cores of modern GPUs which have multiprocessors and many stream processors, which can improve the performance significantly. Coupled with an efficient rendering method, dynamic surface simulation and real-time rendering is done concurrently on GPU. Preconditioned conjugate gradients methods are used to solve the huge linear systems arising from HASM. Fully harnessing the processing power of modern GPUs with a highly parallel architecture and multiprocessors and many stream processors, we can simulate the surface dynamically and post it to rendering pipeline simultaneously. Making use of state-of-the-art GPU techniques such as vertex buffer object, texture buffer, the rendering can be carried out with a very high efficiency. A few experiments were carried out including some digital elevation model constructions and the tests results showed that our method can construct surface dynamically and visualize it at very high frame rates.

Cite this article

YAN Changqing , YUE Tianxiang . A Novel Method for Dynamic Modelling and Real-time Rendering Based on GPU[J]. Journal of Geo-information Science, 2012 , 14(2) : 149 -157 . DOI: 10.3724/SP.J.1047.2012.00149

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