Journal of Geo-information Science >
True 3D Global Visualization Technology Based on SGOG Bricks and Its Application
Received date: 2014-08-07
Request revised date: 2014-11-30
Online published: 2015-04-10
Copyright
3D visualization is a key supporting technology of modern geographic information science. The spherical surface subdivision bricks were employed to build 2.5D static digital earth surface in the first generation of Digital Earth platforms represented by Google Earth. These platforms implemented earth surface data integration, model developments and applications, but did not involve the spaces above the surface and subsurface spaces. Therefore, the study of true 3D visualization technology based on spherical solid subdivision bricks is essential and necessary. The subdivision rules of Sphere Geodesic QTM Octree Grid, the geometric features, and the coding principle of brick system were described in this research. The transition algorithm between a brick code and its 3D Cartesian coordinate were designed and conducted. A prototype framework of true 3D digital earth visualization platform under C++ and OSG language environment was developed to achieve the arbitrary subdivision of a sphere, the visual modeling of underground, the surface and aerial entities, and the simple 3D spatial analysis. The advantages and prospect of the new generation Digital Earth platform in integration, management, model development and application of integrated space-ground spatial big data were demonstrated. The results indicate that the Sphere Geodesic Octree Grid has advantages such as simplicity, regularity, clear geometric features, being suitable as a global discrete space datum, and being conducive to the spatial entity modeling and visualization, etc. It can be used as the basis of data model to develop a new generation of Digital Earth platform.
WANG Jinxin , LI Yaohui , ZHENG Yasheng , ZOU Jiong , YANG Jing . True 3D Global Visualization Technology Based on SGOG Bricks and Its Application[J]. Journal of Geo-information Science, 2015 , 17(4) : 438 -444 . DOI: 10.3724/SP.J.1047.2015.00438
Fig. 1 The system architecture图1 系统总体技术架构 |
Fig. 2 Conversion algorithm between octree code and 3D coordinates图2 八叉树编码到空间直角坐标映射的算法思路 |
Fig. 3 Method for judging a point location图3 空间点位置的判断方法 |
Fig. 4 Voxel bricks and their codes图4 体元瓦块及其编码示意图 |
Fig. 5 Geometric characteristic values of a voxel brick图5 体元瓦块的几何特征值计算 |
Fig. 6 Arbitrarily divided of true three-dimensional Digital Earth based on voxel bricks图6 真三维数字地球的分割 |
Fig. 7 Large area DEM visualization图7 大区域DEM可视化效果 |
Fig. 8 The integrative geographic entity modeling图8 天地一体化地理实体建模 |
The authors have declared that no competing interests exist.
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